Book 1 of the Mages’ Guild trilogy
Past and present are about to collide, and the world will never be the same.
Magic has been missing from the world for a millennium, and it’s needed now more than ever. It falls to young Tasis Kadara to revive the fabled Mages’ Guild of the Dragon’s Claw. But in a culture where arcane power is forbidden and practitioners are executed, Tasis will have to keep his own aptitude for magic secret. With nothing to direct them besides bizarre dreams and a mysterious cat, Tasis and his sister Zaree undertake a quest to discover the hidden island that was once home to the guild.
Kelwin Tiovolk departs his village following his mentor’s suggestion. As an elf wandering into human civilization, he’s in danger simply for being who he is. A brawl at an inn leads him straight into the path of the young man he’s been dreaming about, and he’s compelled to help Tasis and his sister any way he can. Together, the trio might have a chance of accomplishing their mission—or the attempt might kill them.
This is a YA story appropriate for people under the age of 18.